12.09.2008

skate. 2

Skate 2: New San Vanalona
Pre-review

'Disaster too gnarly to be named.' That's what they're calling this disaster that's hit San Vanalona in this newest rendition of EA's skate. franchise. Some people are already assuming that perhaps the game itself that is going to be a 'disaster too gnarly to be named skate.'

In skate. 2 a 'Megacorp' has come into to destroyed San Vanalona and built everything up from scratch but made everything unable to be skated. (More unlocking things? Think Tony Hawk.) So now we've got museums with quarter-pipes, beaches with bowls, and streets with 15 ft. kickers. Definitely keeping the realistic front, aren't we EA?


How about the new 'Hall of Meat' system? I really want to touch on this because as biased as I'd like to stay... this new feature makes me want to slap Blackbox in the face. So now some of you are wondering, "What is Hall of Meat?"



Basically Hall of Meat is a new feature of gameplay in skate. 2 where as you're bailing you can control your body and try and rack up points for getting the 'gnarliest' bail possible. Obviously people who fall want to hurt themselves more, right? This is just one more step away from the realism factor that hooked so many players to EA skate.

So I really just wanted to touch on these two main subjects here. The fact that everything has been taken over by a monster corporation, we get to shred in museums, and now you can rack up points for breaking bones. While possibly only a few small factors in a giant release from EA coming up on January 21st, we will have to wait and see what comes out of Blackbox's studio for the sequel to skate.

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